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Carved into a moving island of ice twice the size of the United States, Ice Station Grendel has been abandoned for more than seventy years. The twisted brainchild of the finest minds of the former Soviet Union, it was designed to be inaccessible and virtually invisible. But an American undersea research vessel has inadvertently pulled too close—and something has been sighted moving inside the allegedly deserted facility, something whose survival defies every natural law. And now, as scientists, soldiers, intelligence operatives, and unsuspecting civilians are drawn into Grendel's lethal vortex, the most extreme measures possible will be undertaken to protect its dark mysteries—because the terrible truths locked behind submerged walls of ice and steel could end human life on Earth.
James Rollins invokes the polar environment so vividly you can hear the wind shriek and feel the ice forming on your nose, and the scientific/medical puzzles at the story's heart may remind you of Michael Crichton's best. The characters, while mostly familiar hero or villain types, are crisply drawn and in some cases quite sympathetic, but it's the nonstop action that carries you along. During several climactic chase scenes, you may find yourself laughing in pure delight--or gasping for breath--as Rollins keeps finding ways to ratchet up the tension one more notch. Ice Hunt is an escapist's delight. --Nicholas H. Allison
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