Microsoft Xna Game Studio Express Creator's Guide

Cover image : Microsoft Xna Game Studio Express Creator's Guide

商品情報

ASIN
007149071X
発売日
2007-08-01
Amazon.co.jp(Japan)の商品情報
Microsoft Xna Game Studio Express Creator's Guide
Amazon.com(USA)の商品情報
Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Amazon.de(Germany)の商品情報
Microsoft XNA Game Studio Express Greator's Guide: An Introduction to XNA Game Programming
Amazon.fr(France)の商品情報
Microsoft Xna Game Studio Express Creator's Guide
Amazon.co.ukの商品情報
Microsoft XNA Game Studio Creator's Guide: An Introduction to XNA Game Programming
EAN
9780071490719
ページ数
480ページ
制作者
Pat MacGee
Pat McGee
Stephen Cawood
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
McGraw-Hill Osborne Media

Amazonのエディトリアルレビューより

Product Description

Bring your gaming visions to life with Microsoft XNA Game Studio Express

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio CreatorAnd#39;s Guide details the fundamentals of great game programming and offers detailed examples.

Inside, youAnd#39;ll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. YouAnd#39;ll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

  • Build and dynamically update XNA game windows and custom 3D objects
  • Learn scintillating animation techniques
  • Create lifelike skyboxes, textures, lighting, and shading effects
  • Program shaders using high-level shader language
  • Develop single- and multi-player games
  • Generate and code terrain with height detection
  • Construct impressive graphics using sprites, multi-texturing, and blending
  • Integrate audio, game dashboards, and score tracking
  • Develop realistic collision detection, ballistics, and particle effects
  • HaHHhhndle keyboard, mouse, and game controller input
  • Create static *.fbx and animated Quake 2 models and control them in code

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