Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

Cover image : Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

商品情報

ASIN
0240806220
発売日
2005-05-04
Amazon.co.jp(Japan)の商品情報
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
Amazon.com(USA)の商品情報
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
Amazon.de(Germany)の商品情報
Building Interactive Worlds in 3D. Virtual Sets and Pre-visualization Games, Movies and Web.: Virtual Sets and Pre-visualization for Games, Film and the Web
Amazon.fr(France)の商品情報
Building Interactive Worlds In 3D: Virtual Sets And Pre-Visualization For Games, Film, And The Web
Amazon.co.ukの商品情報
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web: Virtual Sets and Pre-visualization for Games, Film and the Web
EAN
9780240806228
ページ数
448ページ
制作者
Jean-Marc Gauthier
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
Focal Press

Amazonのエディトリアルレビューより

Product Description
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

* Create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype

* Interviews with experts in the field provide additional insight into each tutorial

* Dozens of tutorials on CD-ROM, and dozens more on author's website

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