Cocoa Programming for Mac OS X

Cover image : Cocoa Programming for Mac OS X

商品情報

ASIN
0321503619
発売日
2008-05-23
Amazon.co.jp(Japan)の商品情報
Cocoa Programming for Mac OS X
Amazon.com(USA)の商品情報
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Amazon.de(Germany)の商品情報
Cocoa Programming for Mac OS X
Amazon.fr(France)の商品情報
Cocoa Programming for Mac OS X
Amazon.co.ukの商品情報
Cocoa Programming for Mac OS X
EAN
9780321503619
ページ数
464ページ
制作者
Aaron Hillegass
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
Addison-Wesley Professional

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   誰もが「これは欲しい」と思う実践書が登場。Mac OS Xの到来によって、アップルコンピュータは最先端のプログラミング機能を呼び出せる最新のOSを手に入れた。既存の革新的なOS Xの特徴を最大限に生かすために、アップルコンピュータは「Cocoa」として知られている開発フレームワークを推奨している。Cocoaは、アプリケーションの開発プロセスを短縮できるオブジェクト指向型ツールとライブラリの集合体である。Cocoaの習得は、Macintoshで商業レベルの開発をするのであれば、絶対に欠かすことはできない。

   新しい技術を早急に学習することを求められるのに反して、最初に何をしたらいいのか、ありがちな障害を克服するのにどんな方法があるのか、といった完全なガイドがないと悩む前に、本書を読んでほしい。「どうやったらCocoaを動作させられるのか」といった詳細な説明が施されている。今まで使ったことのないクラスでも、その動作を予測できるような設計パターンに重点を置き、Cocoaの主な機能を通じてプログラマーを導いていく。入門のフォーマットにのっとって、InterfaceBuilderパレットを利用し、5つのアプリケーション例を通じて段階的に進んでいく。各プロジェクトでは新しい概念がいくつか紹介される。そして、それぞれの概念やテクニックが説明されるたびに、著者自身の豊かな経験を例に挙げながら、オブジェクト指向型ソフトウェア開発環境でCocoaを利用するテクニックが紹介されていく。

Product Description

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

Amazon.com Review
Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


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