Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

Cover image : Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot

商品情報

ASIN
0465015352
発売日
2006-07-10
Amazon.co.jp(Japan)の商品情報
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Amazon.com(USA)の商品情報
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Amazon.de(Germany)の商品情報
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Amazon.fr(France)の商品情報
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
EAN
9780465015351
ページ数
336ページ
制作者
Julian Dibbell
商品種別 ( Product Group )
Book - ハードカバー
レーベル ( Label )
Basic Books

Amazonのエディトリアルレビューより

Product Description
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.The desire for virtual goods--magic swords, enchanted breastplates, and special, hard-to-get elixirs--has spawned a cottage industry of "virtual loot farmers": People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now--with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred--look more and more like the future.

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