Linux Game Programming (Prima Tech's Game Development)

Cover image : Linux Game Programming (Prima Tech's Game Development)

商品情報

ASIN
0761532552
発売日
2002-03-01
Amazon.co.jp(Japan)の商品情報
Linux Game Programming (Prima Tech's Game Development)
Amazon.com(USA)の商品情報
Linux Game Programming w/CD (Prima Tech's Game Development)
Amazon.de(Germany)の商品情報
Linux Game Programming, w. CD-ROM (Premier Press Game Development)
Amazon.fr(France)の商品情報
Linux Game Programming
EAN
9780761532552
ページ数
368ページ
制作者
Andre Lamothe
Ben Campbell
Mark "Nurgle" Collins
Mark Collins
Martin Donlin
Martin Donlon
Steve Baker
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
Premier

タイトルに含まれるキーワード一覧

[ Pr] [De] [Development] [Gam] [Game] [Game Development] [Game Programming] [Li] [Linux] [Prima] [Pro] [Program] [Programming] [Te] [Tec] [Tech] [am] [ch] [ec] [el] [en] [eve] [gr] [gra] [im] [in] [ma] [me] [men] [mi] [min] [ng] [nt] [ra] [rima] [ro]

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Product Description
With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!

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