Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience

Cover image : Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience

商品情報

ASIN
0786419156
発売日
2004-09-30
Amazon.co.jp(Japan)の商品情報
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
Amazon.com(USA)の商品情報
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
Amazon.de(Germany)の商品情報
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
Amazon.fr(France)の商品情報
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
EAN
9780786419159
ページ数
201ページ
制作者
R. V. Kelly 2.
Richard V. Kelly
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
Mcfarland & Co Inc Pub

タイトルに含まれるキーワード一覧

[Add] [Addict] [Ex] [Gam] [Game] [Games] [Ma] [Mas] [Mass] [Massiv] [Massive] [Massively] [Mu] [On] [Online] [Pe] [People] [Pla] [Play] [Ro] [Role] [Th] [The] [am] [an] [and] [as] [ass] [dd] [di] [dic] [dict] [e-] [el] [en] [es] [he] [ict] [ie] [in] [ip] [la] [le] [li] [line] [lt] [me] [ng] [on] [pe] [per] [pl] [play] [player] [rie] [rien] [ss] [ssi] [th] [the] [ti] [tip] [xp]

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Product Description
This book is about the fastest growing form of electronic game in the world—the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution and sometimes become addicted to it. It also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool.

Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.


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