Player's Handbook 3.5 (Dungeons & Dragons Core Rulebooks)

Cover image : Player's Handbook 3.5 (Dungeons & Dragons Core Rulebooks)

商品情報

ASIN
0786928867
発売日
2003-07-31
Amazon.co.jp(Japan)の商品情報
Player's Handbook 3.5 (Dungeons & Dragons Core Rulebooks)
Amazon.com(USA)の商品情報
Dungeons & Dragons Players' Handbook: Core Rulebook I, v. 3.5
Amazon.de(Germany)の商品情報
Revised Player's Handbook: Dungeons & Dragons Core Rulebook: 3.5 (D&D Core Rulebook)
Amazon.fr(France)の商品情報
Player's Handbook: Core Rulebook I
Amazon.co.ukの商品情報
Dungeons and Dragons: Players Handbook: Vol 3.5
EAN
9780786928866
ページ数
320ページ
制作者
Wizards Team
商品種別 ( Product Group )
Book - ハードカバー
レーベル ( Label )
Wizards of the Coast

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Amazon.co.jp
   ダンジョンズ&ドラゴンズのコア・ルールブックがそれぞれ改正され、内容がより明確になり、さらに充実。オリジナル版が発売されて以来プレイヤーやダンジョンマスターの希望・要望に答えるべく、各改訂版ともユーザーからのフィードバックを取り入れている。全体的なルール制度に変更はなく、特にパワー不足や不完全だと見なされていたゲームプレイ要素への変更に的が絞られている。改正版には、新しい技など、それぞれ独自のボーナスコンテンツが含まれている。さらに、新たに変更されたコンテンツで、ウイザーズ・オブ・ザ・コースト社から2003年秋に発売予定のタイインD&Dミニチュアラインの活用方法を伝授。

   シリーズ全体の改正点としては、複雑な戦闘を理解しやすくなり、モンスターとのかかわり合いや命令の出し方に関する情報量が増えた点があげられる。本書『the Player's Hndbook』では、キャラクターのクラスが改正され、よりバランスがとれたものになった。また、呪文リストが改正され、新たな呪文が追加された。

Product Description
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Amazon.com Review
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?
  • The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
  • Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
  • Classes have been tweaked. Bards and rangers received the most changes.
  • New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
  • Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.

In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.

All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer

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