What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

Cover image : What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

商品情報

ASIN
1403984530
発売日
2007-12-26
Amazon.co.jp(Japan)の商品情報
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
Amazon.com(USA)の商品情報
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
Amazon.de(Germany)の商品情報
What Video Games Have to Teach Us About Learning and Literacy
Amazon.fr(France)の商品情報
What Video Games Have to Teach Us About Learning and Literacy
Amazon.co.ukの商品情報
What Video Games Have to Teach Us About Learning and Literacy: Revised and Updated Edition
EAN
9781403984531
ページ数
249ページ
制作者
James Paul Gee
商品種別 ( Product Group )
Book - ペーパーバック
レーベル ( Label )
Palgrave Macmillan

Amazonのエディトリアルレビューより

Product Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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